
Ghost Hunter
True Slave Foundations Monyusaiya Industry Trade Group
129
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Posted - 2017.02.14 22:44:58 -
[1] - Quote
Herzog Wolfhammer wrote:That first time reaching the site of the violent wormhole, more nightmares on the field that you could imagine, and in an exploration ship (before SoE ships) hardly fit to run missions let alone deal with nightmares pouring out of a wormhole only to be followed by a carrier. My hands were shaking. The fear felt real. We even went into lowsec, fleets of strangers working together and survived.
Which low-sec Sansha event did you guys reach and not die in? I made damn sure FCORD died every time I was online :^)
But, yes, to the general point: Live Events has been squished and relegated to a 'in game promotional advertisement', more than storyline exploration. We Sansha saw it happening with the announcement, deployment, and subsequent change in behavior following the Incursion expansion. To date, from what I've heard and studied, that trend continued, especially as prominent proponents of the Live Events model left CCP.
There are some hard realities with trying to run such a system, I'll admit. You don't necessarily have the benefit of 'familiarity' that lends to continued plot building ala Dungeons and Dragons DMing style. You have political issues, such as favoritism accusations (and the long trails of proof of that in the past) that shadows such an idea. Then you have the relative degrees of interactivity: everyone can go pew-pew, but as you abstract and challenge ideas (Arek'jalaan), the community may or may not involve as many as you want. How much content can you re-visit before it becomes passe? Though, that one could be argued of EVE as a whole in it's own way ...
If I sat down I could probably overview list all the difficulties of such a model, but, the killing blow is always going to be, 'is this a financially sound investment?'. In other words, can CCP justify putting money, time, and effort supporting the system for their playerbase and expect a reasonable return on investment (be it monetary gains or player satisfaction). If the answer is 'yes', the next question then becomes 'how much?'. If you can get it past that rigorous demand, you have the potential of supporting roleplayer systems in a meaningful and sustainable way.
I honestly can't remember at this point if the Live Event model(s) ever convincingly reached that threshold. It has been, and seems to continue to be, treated as a novelty time waster.
But, I suppose fighting the fight for not only Live Event systems, but more roleplayer<->game ones as well (e.g, Factional Loyalty that isn't Faction Warfare) would be a separate thread altogether.
True Slave Foundations Overseer
-ò
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